📖Program Curriculum
Year 1
Core Modules
Credits
Animation 1 - Locomotion
20.00
You'll explore different animation styles & review the work of contemporary animators. You'll study topics including: principles of animation; planning & executing a scene; using cameras & cinematography; combining animation with audio sound & music. You'll look at modelling lighting texturing & rendering techniques and the pipeline structure.
Animation 2 - Mechanics
20.00
This module aims to teach you how to utilise camera & cinematography how character & story underpin the creative process and the ‘pipeline structure’ in the Animation VFX and Games industries.
Animation 3 - Character Performance
20.00
You'll study character acting and performance how to bring 3D characters to life and give them personality. You'll build on your existing knowledge of locomotion and body language then look at animation dialogue and lipsync making characters act perform and talk. You'll review the work of contemporary digital artists/designers and explore visua...
Animation 4 - Animals & Creatures
20.00
You'll study animal and creature animation including design locomotion behaviour and performance. You'll explore making creatures perform act and talk and look at how to work with realistic animal locomotion by analysing real motion and applying it to create believable animations. You'll study how to give your creatures character & personality.
Professional Preparation
20.00
Through reviewing your work and reflecting on the needs of the industry you'll assemble a demo reel to showcase your work to prospective employers. You'll also finalise a blog or website prepare a professional CV and research and critically evaluate employment opportunities and current practitioners in the animation and visual effects industries.
Client Brief
20.00
You'll assemble a professional-standard animation for an external client demonstrating your ability to respond to external briefs pitch ideas balance personal vision and aesthetic with the needs of a client and manage time and practical constraints. You'll also look at storytelling and film editing in the context of a compact visual narrative.
Research Project
60.00